Contra 4 ds save file5/2/2023 ![]() ![]() According to the instruction booklet, the game’s plot goes a little something like this: Combined with the fact that most games never really told any sort of story during the actual gameplay (meaning that the writers could make up pretty much anything they wanted), you get a whole lot of crazy shit winding up in the hands of children across the world. Perhaps it was the fact that the NES was a fairly simple console and therefore didn’t need pages upon pages explaining motion controls, alternate controls, memory and storage options, online settings, online troubleshooting, etc., but whoever was tasked with writing old-school instruction manuals had a lot of empty space to fill. It wasn’t enough to just play the game - I had to understand the mythology of the game, too (an affliction that still haunts me to this day, as I’ve spent many an hour looking up pointless things such as the chronology of the Metroid series, for example). ![]() I wanted to know about the world I was about to enter, the monsters I was about to kill, the people I was about to play as, and their motivations for doing all of the insane stuff that developers would shove into their games. Sure, knowing what the hell each power-up did was great, but for me, the reading of the instruction manual was always about the story and the characters. The instruction booklet, seen here in its glory days. ![]()
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